Amsterdam HQ

Shader Programmer at MediaMonks HQ (WebGL & Unity)

Amsterdam HQ

We’re looking for a Shader Programmer to make wild graphics happen in WebGL and Unity. As a Shader Programmer at MediaMonks, you’ll make websites and apps that look nothing like websites and apps.

The graphics you’ll help to create play a key role in the award-winning work we produce for the world’s leading agencies and brands; whether that’s a point-cloud tracking experience, a resizable sea to earn about dolphins in captivity, a series of 3D barbecues to learn about gas-grilling, abstract renderings of DNA crystals to increase awareness for autism, a surrealist web game to promote Jeep, or a musical WebGL experience that lets you create your own track with Chipotle ingredients and beats by the RZA.

In Short

50 Shades of WebGL and Unity
At MediaMonks, you’ll join a young and fun, successful and super-fast-moving international company that constantly pushes the envelope when it comes to production and the use of adjectives. In addition to a wide range of challenging projects — including what to have for lunch — the job comes with a great set of colleagues, a one-of-a-kind company culture, next-gen pension fund for when you’re old, and the best parties and winter sports.

Please be attentive to the requirements for this role and accompany your application with examples of your work (e.g. GitHub or Shadertoy) and a short cover letter detailing why you’re the right Monk for the job.



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